public Column_State(Column_State state) : base(state) { this.SizeIndex = state.SizeIndex; this.CanContinuePattern = state.CanContinuePattern; this.ColumnPattern_ID = state.ColumnPattern_ID; }
//============================================================================= protected override void _SetState(GeometryState state) { base._SetState(state); Column_State columnState = state as Column_State; if (columnState == null) { return; } this.m_iSizeIndex = columnState.SizeIndex; this.CanContinuePattern = columnState.CanContinuePattern; this.ColumnPattern_ID = columnState.ColumnPattern_ID; }