// === 코드 ============================================= void Start() { // 사운드 fm = GameObject.Find("audioManager").GetComponent <audiomanager>(); // 배경음 fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/"; BGM_STAGE = fm.LoadResourcesSound("BGM", "bg1"); /* BGM_STAGE = fm.LoadResourcesSound("BGM","battle_1"); * BGM_GAMEOVER = fm.LoadResourcesSound("BGM","gameover_1"); */ // 효과음 fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/"; SE_TOUCH_1 = fm.LoadResourcesSound("SE", "UItouch"); SE_COMPLETE = fm.LoadResourcesSound("SE", "chartolocation"); instance = this; }
// === 코드 ============================================= void Start() { // 사운드 fm = GameObject.Find("audioManager").GetComponent <audiomanager>(); // 배경음 fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/"; BGM_TITLE = fm.LoadResourcesSound("BGM", "ZT_BGM_Menu"); BGM_STAGE = fm.LoadResourcesSound("BGM", "ZT_BGM_ingame"); /* BGM_STAGE = fm.LoadResourcesSound("BGM","battle_1"); * BGM_GAMEOVER = fm.LoadResourcesSound("BGM","gameover_1"); */ // 효과음 fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/"; SE_bathammer = fm.LoadResourcesSound("SE", "SE_bat,hammer"); SE_button = fm.LoadResourcesSound("SE", "SE_button"); SE_dooropen = fm.LoadResourcesSound("SE", "SE_dooropen"); SE_Explosion01 = fm.LoadResourcesSound("SE", "SE_Explosion01"); SE_fireextinguisher = fm.LoadResourcesSound("SE", "SE_fireextinguisher"); SE_fish = fm.LoadResourcesSound("SE", "SE_fish"); SE_fryingpan = fm.LoadResourcesSound("SE", "SE_fryingpan"); SE_gameover = fm.LoadResourcesSound("SE", "SE_gameover"); SE_get_item = fm.LoadResourcesSound("SE", "SE_get_item"); SE_gun = fm.LoadResourcesSound("SE", "SE_gun"); SE_itembox_open = fm.LoadResourcesSound("SE", "SE_itembox_open"); SE_jump = fm.LoadResourcesSound("SE", "SE_jump"); SE_katana = fm.LoadResourcesSound("SE", "SE_katana"); SE_knife = fm.LoadResourcesSound("SE", "SE_knife"); SE_startlever = fm.LoadResourcesSound("SE", "SE_startlever"); SE_zombie_die = fm.LoadResourcesSound("SE", "SE_zombie_die"); SE_zombie_hit = fm.LoadResourcesSound("SE", "SE_zombie_hit"); SE_zombie_idle = fm.LoadResourcesSound("SE", "SE_zombie_idle"); audiosources.Add("SE_bathammer", SE_bathammer); audiosources.Add("SE_button", SE_button); audiosources.Add("SE_dooropen", SE_dooropen); audiosources.Add("SE_Explosion01", SE_Explosion01); audiosources.Add("SE_fireextinguisher", SE_fireextinguisher); audiosources.Add("SE_fish", SE_fish); audiosources.Add("SE_fryingpan", SE_fryingpan); audiosources.Add("SE_gameover", SE_gameover); audiosources.Add("SE_get_item", SE_get_item); audiosources.Add("SE_gun", SE_gun); audiosources.Add("SE_itembox_open", SE_itembox_open); audiosources.Add("SE_jump", SE_jump); audiosources.Add("SE_katana", SE_katana); audiosources.Add("SE_knife", SE_knife); audiosources.Add("SE_startlever", SE_startlever); audiosources.Add("SE_zombie_die", SE_zombie_die); audiosources.Add("SE_zombie_hit", SE_zombie_hit); audiosources.Add("SE_zombie_idle", SE_zombie_idle); instance = this; }