Esempio n. 1
0
    // === 코드 =============================================
    void Start()
    {
        // 사운드
        fm = GameObject.Find("audioManager").GetComponent <audiomanager>();

        // 배경음
        fm.CreateGroup("BGM");
        fm.SoundFolder = "Sounds/";
        BGM_STAGE      = fm.LoadResourcesSound("BGM", "bg1");

        /*	BGM_STAGE	    = fm.LoadResourcesSound("BGM","battle_1");
         *      BGM_GAMEOVER                = fm.LoadResourcesSound("BGM","gameover_1");
         */

        // 효과음
        fm.CreateGroup("SE");
        fm.SoundFolder = "Sounds/";

        SE_TOUCH_1  = fm.LoadResourcesSound("SE", "UItouch");
        SE_COMPLETE = fm.LoadResourcesSound("SE", "chartolocation");


        instance = this;
    }
Esempio n. 2
0
    // === 코드 =============================================
    void Start()
    {
        // 사운드
        fm = GameObject.Find("audioManager").GetComponent <audiomanager>();

        // 배경음
        fm.CreateGroup("BGM");
        fm.SoundFolder = "Sounds/";
        BGM_TITLE      = fm.LoadResourcesSound("BGM", "ZT_BGM_Menu");
        BGM_STAGE      = fm.LoadResourcesSound("BGM", "ZT_BGM_ingame");

        /*	BGM_STAGE	    = fm.LoadResourcesSound("BGM","battle_1");
         *      BGM_GAMEOVER                = fm.LoadResourcesSound("BGM","gameover_1");
         */

        // 효과음
        fm.CreateGroup("SE");
        fm.SoundFolder = "Sounds/";

        SE_bathammer        = fm.LoadResourcesSound("SE", "SE_bat,hammer");
        SE_button           = fm.LoadResourcesSound("SE", "SE_button");
        SE_dooropen         = fm.LoadResourcesSound("SE", "SE_dooropen");
        SE_Explosion01      = fm.LoadResourcesSound("SE", "SE_Explosion01");
        SE_fireextinguisher = fm.LoadResourcesSound("SE", "SE_fireextinguisher");
        SE_fish             = fm.LoadResourcesSound("SE", "SE_fish");
        SE_fryingpan        = fm.LoadResourcesSound("SE", "SE_fryingpan");
        SE_gameover         = fm.LoadResourcesSound("SE", "SE_gameover");
        SE_get_item         = fm.LoadResourcesSound("SE", "SE_get_item");
        SE_gun          = fm.LoadResourcesSound("SE", "SE_gun");
        SE_itembox_open = fm.LoadResourcesSound("SE", "SE_itembox_open");
        SE_jump         = fm.LoadResourcesSound("SE", "SE_jump");
        SE_katana       = fm.LoadResourcesSound("SE", "SE_katana");
        SE_knife        = fm.LoadResourcesSound("SE", "SE_knife");
        SE_startlever   = fm.LoadResourcesSound("SE", "SE_startlever");
        SE_zombie_die   = fm.LoadResourcesSound("SE", "SE_zombie_die");
        SE_zombie_hit   = fm.LoadResourcesSound("SE", "SE_zombie_hit");
        SE_zombie_idle  = fm.LoadResourcesSound("SE", "SE_zombie_idle");

        audiosources.Add("SE_bathammer", SE_bathammer);
        audiosources.Add("SE_button", SE_button);
        audiosources.Add("SE_dooropen", SE_dooropen);
        audiosources.Add("SE_Explosion01", SE_Explosion01);
        audiosources.Add("SE_fireextinguisher", SE_fireextinguisher);
        audiosources.Add("SE_fish", SE_fish);
        audiosources.Add("SE_fryingpan", SE_fryingpan);
        audiosources.Add("SE_gameover", SE_gameover);
        audiosources.Add("SE_get_item", SE_get_item);
        audiosources.Add("SE_gun", SE_gun);
        audiosources.Add("SE_itembox_open", SE_itembox_open);
        audiosources.Add("SE_jump", SE_jump);
        audiosources.Add("SE_katana", SE_katana);
        audiosources.Add("SE_knife", SE_knife);
        audiosources.Add("SE_startlever", SE_startlever);
        audiosources.Add("SE_zombie_die", SE_zombie_die);
        audiosources.Add("SE_zombie_hit", SE_zombie_hit);
        audiosources.Add("SE_zombie_idle", SE_zombie_idle);



        instance = this;
    }