void Awake()
 {
     player             = GameObject.Find("Player");
     agent              = GetComponent <NavMeshAgent>();
     movementController = GetComponent <ZombieEnemy_Movement>();
     stats              = GameObject.Find("RoundController").GetComponent <ZombieEnemy_StatsController>();
     damage             = stats.currentDamage;
 }
 void Awake()
 {
     stats          = GameObject.Find("RoundController").GetComponent <ZombieEnemy_StatsController>();
     gameController = GameObject.Find("GameController").GetComponent <GameController>();
     animator       = GetComponent <Animator>();
     audio          = this.GetComponent <AudioSource>();
     currentHealth  = stats.currentHealth;
     SetRigidBodyState(true);
     SetColliderState(false);
 }