void Awake() { player = GameObject.Find("Player"); agent = GetComponent <NavMeshAgent>(); movementController = GetComponent <ZombieEnemy_Movement>(); stats = GameObject.Find("RoundController").GetComponent <ZombieEnemy_StatsController>(); damage = stats.currentDamage; }
void Awake() { stats = GameObject.Find("RoundController").GetComponent <ZombieEnemy_StatsController>(); gameController = GameObject.Find("GameController").GetComponent <GameController>(); animator = GetComponent <Animator>(); audio = this.GetComponent <AudioSource>(); currentHealth = stats.currentHealth; SetRigidBodyState(true); SetColliderState(false); }