Exemple #1
0
 public YnGroup(int capacity)
 {
     _entitiesList             = new YnGameEntityCollection();
     _initialized              = false;
     _assetsLoaded             = false;
     _entitiesList.SecureCycle = true;
 }
Exemple #2
0
 public YnGroup(int capacity)
 {
     _entitiesList = new YnGameEntityCollection();
     _initialized = false;
     _assetsLoaded = false;
     _entitiesList.SecureCycle = true;
 }
Exemple #3
0
        public StateManager(Game game)
            : base(game)
        {
            _clearColor = Color.Black;

            _states           = new YnGameEntityCollection();
            _statesDictionary = new Dictionary <string, int>();

            _initialized = false;
            _assetLoaded = false;
        }
Exemple #4
0
        public StateManager(Game game)
            : base(game)
        {
            _clearColor = Color.Black;

            _states = new YnGameEntityCollection();
            _statesDictionary = new Dictionary<string, int>();

            _initialized = false;
            _assetLoaded = false;
        }
Exemple #5
0
 public YnScene()
 {
     _baseList = new YnBasicCollection();
     _entities = new YnGameEntityCollection();
 }
Exemple #6
0
 public YnScene()
 {
     _baseList = new YnBasicCollection();
     _entities = new YnGameEntityCollection();
 }