public YnGroup(int capacity) { _entitiesList = new YnGameEntityCollection(); _initialized = false; _assetsLoaded = false; _entitiesList.SecureCycle = true; }
public StateManager(Game game) : base(game) { _clearColor = Color.Black; _states = new YnGameEntityCollection(); _statesDictionary = new Dictionary <string, int>(); _initialized = false; _assetLoaded = false; }
public StateManager(Game game) : base(game) { _clearColor = Color.Black; _states = new YnGameEntityCollection(); _statesDictionary = new Dictionary<string, int>(); _initialized = false; _assetLoaded = false; }
public YnScene() { _baseList = new YnBasicCollection(); _entities = new YnGameEntityCollection(); }