Esempio n. 1
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 public YnGroup(int capacity)
 {
     _entitiesList             = new YnGameEntityCollection();
     _initialized              = false;
     _assetsLoaded             = false;
     _entitiesList.SecureCycle = true;
 }
Esempio n. 2
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 public YnGroup(int capacity)
 {
     _entitiesList = new YnGameEntityCollection();
     _initialized = false;
     _assetsLoaded = false;
     _entitiesList.SecureCycle = true;
 }
Esempio n. 3
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        public StateManager(Game game)
            : base(game)
        {
            _clearColor = Color.Black;

            _states           = new YnGameEntityCollection();
            _statesDictionary = new Dictionary <string, int>();

            _initialized = false;
            _assetLoaded = false;
        }
Esempio n. 4
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        public StateManager(Game game)
            : base(game)
        {
            _clearColor = Color.Black;

            _states = new YnGameEntityCollection();
            _statesDictionary = new Dictionary<string, int>();

            _initialized = false;
            _assetLoaded = false;
        }
Esempio n. 5
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 public YnScene()
 {
     _baseList = new YnBasicCollection();
     _entities = new YnGameEntityCollection();
 }
Esempio n. 6
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 public YnScene()
 {
     _baseList = new YnBasicCollection();
     _entities = new YnGameEntityCollection();
 }