public virtual void Remove(YnEntity entity) { _entities.Remove(entity); }
/// <summary> /// Remove an entity from the group /// </summary> /// <param name="sceneObject"></param> public void Remove(YnEntity sceneObject) { _entitiesList.Remove(sceneObject); UpdateRectangle(); }
/// <summary> /// Remove a screen to the Manager /// </summary> /// <param name="screen">Screen to remove</param> public void Remove(YnState state) { _states.Remove(state); _statesDictionary.Remove(state.Name); }