public bool ground() { for (int i = 0; i < _args.Length; ++i) { if (!YP.ground(_args[i])) { return(false); } } return(true); }
public bool ground() { if (_isBound) { // This is usually called by YP.ground which already did getValue, so this // should never be reached, but check anyway. return(YP.ground(getValue())); } else { return(false); } }
public bool ground() { return(YP.ground(_arg1) && YP.ground(_arg2)); }