public bool ground()
 {
     for (int i = 0; i < _args.Length; ++i)
     {
         if (!YP.ground(_args[i]))
         {
             return(false);
         }
     }
     return(true);
 }
Example #2
0
 public bool ground()
 {
     if (_isBound)
     {
         // This is usually called by YP.ground which already did getValue, so this
         //   should never be reached, but check anyway.
         return(YP.ground(getValue()));
     }
     else
     {
         return(false);
     }
 }
Example #3
0
 public bool ground()
 {
     return(YP.ground(_arg1) && YP.ground(_arg2));
 }