void UpdateStatus()
        {
            var capabilities = new XInput.XINPUT_CAPABILITIES();

            var conneced = XInput.GetCapabilities(ControllerNo.Value, XInput.XINPUT_FLAG_GAMEPAD, ref capabilities);

            if (conneced == (uint)XInput.ErrCode.ERROR_SUCCESS)
            {
                //capabilities.Typeから値を取得すると1になって、バッテリー情報が取れない。ので決め打ち。ゲームパッドしか使えない仕様。仕様です。
                const byte BATTERY_DEVTYPE_GAMEPAD = 0;
                var        battryInfo = new XInput.XINPUT_BATTERY_INFORMATION();
                var        sucsess    = XInput.GetBatteryInformation(ControllerNo.Value, BATTERY_DEVTYPE_GAMEPAD, ref battryInfo);

                BatteryLevel.Value = battryInfo.BatteryLevel;
                IsConnected.Value  = true;
            }
            else if (conneced == (uint)XInput.ErrCode.ERROR_DEVICE_NOT_CONNECTED)
            {
                BatteryLevel.Value = 0;
                IsConnected.Value  = false;
            }
            Stauts.Value = $"Controller {ControllerNo.Value + 1}: {(IsConnected.Value ? "Connect" : "Disconnect")}";
        }