public void KeyBoardInput()
        {
            //BUILD MODE
            if (!gameManager.towerManager.buildMode)
            {
                if (XInput.CheckKeyReleased(Keys.L))
                {
                    gameManager.towerManager.buildMode = true;
                    gameManager.towerManager.towerType = "LASER";
                }
                else if (XInput.CheckKeyReleased(Keys.B))
                {
                    gameManager.towerManager.buildMode = true;
                    gameManager.towerManager.towerType = "BURST";
                }
                else if (XInput.CheckKeyReleased(Keys.R))
                {
                    gameManager.towerManager.buildMode = true;
                    gameManager.towerManager.towerType = "RAIL";
                }
            }
            else
            {
                if (gameManager.towerManager.towerType == "LASER")
                {
                    if (XInput.CheckKeyReleased(Keys.L))
                    {
                        gameManager.towerManager.buildMode = false;
                        gameManager.towerManager.towerType = null;
                    }
                    else if (XInput.CheckKeyReleased(Keys.B))
                    {
                        gameManager.towerManager.towerType = "BURST";
                    }
                    else if (XInput.CheckKeyReleased(Keys.R))
                    {
                        gameManager.towerManager.towerType = "RAIL";
                    }
                }
                else if (gameManager.towerManager.towerType == "BURST")
                {
                    if (XInput.CheckKeyReleased(Keys.B))
                    {
                        gameManager.towerManager.buildMode = false;
                        gameManager.towerManager.towerType = null;
                    }
                    else if (XInput.CheckKeyReleased(Keys.L))
                    {
                        gameManager.towerManager.towerType = "LASER";
                    }
                    else if (XInput.CheckKeyReleased(Keys.R))
                    {
                        gameManager.towerManager.towerType = "RAIL";
                    }
                }
                else if (gameManager.towerManager.towerType == "RAIL")
                {
                    if (XInput.CheckKeyReleased(Keys.R))
                    {
                        gameManager.towerManager.buildMode = false;
                        gameManager.towerManager.towerType = null;
                    }
                    else if (XInput.CheckKeyReleased(Keys.L))
                    {
                        gameManager.towerManager.towerType = "LASER";
                    }
                    else if (XInput.CheckKeyReleased(Keys.B))
                    {
                        gameManager.towerManager.towerType = "BURST";
                    }
                }
            }

            //TARGET MODE
            if (XInput.CheckKeyReleased(Keys.F))
            {
                gameManager.targetPriority = "FIRST";
                targetMode = 0;
            }
            else if (XInput.CheckKeyReleased(Keys.A))
            {
                gameManager.targetPriority = "LAST";
                targetMode = 1;
            }
            else if (XInput.CheckKeyReleased(Keys.S))
            {
                gameManager.targetPriority = "STRONG";
                targetMode = 2;
            }
            else if (XInput.CheckKeyReleased(Keys.N))
            {
                gameManager.targetPriority = "NEAR";
                targetMode = 3;
            }

            //SPEED MODE
            if (XInput.CheckKeyReleased(Keys.Space))
            {
                if (speedMode == 0)
                {
                    speedMode = 1;
                }
                else
                {
                    speedMode = 0;
                }
            }

            //CHEAT CODES
            if (XInput.CheckKeyHeld(Keys.LeftShift) && XInput.CheckKeyHeld(Keys.LeftControl) && XInput.CheckKeyHeld(Keys.H))
            {
                gameManager.gameHealth = 100000000;
            }
            if (XInput.CheckKeyHeld(Keys.LeftShift) && XInput.CheckKeyHeld(Keys.LeftControl) && XInput.CheckKeyHeld(Keys.M))
            {
                gameManager.gameMoney = 100000000;
            }
            if (XInput.CheckKeyHeld(Keys.LeftShift) && XInput.CheckKeyHeld(Keys.LeftControl) && XInput.CheckKeyHeld(Keys.S))
            {
                speedMode = 10;
            }
        }