public void WorldEntityEnteredMapEventArgsConstructorTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityEnteredMapEventArgs target = new WorldEntityEnteredMapEventArgs(entity, map); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
/// <summary> /// /// </summary> internal void OnEnteredMap(WorldEntity worldEntity, BaseMap map) { EventHandler <WorldEntityEnteredMapEventArgs> tempAfterEventArgs = m_EventWorldEntityEnteredMap; if (tempAfterEventArgs != null) { WorldEntityEnteredMapEventArgs eventArgs = new WorldEntityEnteredMapEventArgs(worldEntity, map); tempAfterEventArgs(this, eventArgs); } }
public void GameEntityTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityEnteredMapEventArgs target = new WorldEntityEnteredMapEventArgs(entity, map); // TODO: 初始化为适当的值 WorldEntity actual; actual = target.GameEntity; Assert.Inconclusive("验证此测试方法的正确性。"); }
/// <summary> /// /// </summary> internal void OnEnteredMap( WorldEntity worldEntity, BaseMap map ) { EventHandler<WorldEntityEnteredMapEventArgs> tempAfterEventArgs = m_EventWorldEntityEnteredMap; if ( tempAfterEventArgs != null ) { WorldEntityEnteredMapEventArgs eventArgs = new WorldEntityEnteredMapEventArgs( worldEntity, map ); tempAfterEventArgs( this, eventArgs ); } }