public static void ClipPath(this ICanvas target, PathF path, WindingMode windingMode = WindingMode.NonZero) { target.ClipPath(path, windingMode); }
public static void FillPath(this ICanvas target, PathF path, WindingMode windingMode) { target.FillPath(path, windingMode); }
public void ClipPath(PathF path, WindingMode windingMode = WindingMode.NonZero) { _commands.Add(canvas => canvas.ClipPath(path, windingMode)); }
public void UpdateWindingMode(WindingMode windingMode) { WindingMode = windingMode; }
public void FillPath(PathF path, WindingMode windingMode) { _commands.Add(canvas => canvas.FillPath(path, windingMode)); }