// WidgetUtility //---------------------------------------------------------------------------------------------------------------------------------------- public static bool isNGUI(GameObject go) { #if MAKE_CS_DLL return((bool)callStatic(UTILITY_WIDGET, "isNGUI", new object[] { go })); #else return(WidgetUtility.isNGUI(go)); #endif }
//------------------------------------------------------------------------------------------------------------ protected override void setValue(float value) { txUIObject obj = mComponentOwner as txUIObject; // 因为NGUI中透明度小于0.001时认为是将窗口隐藏,会重新构建网格顶点,所以此处最低为0.002 if (WidgetUtility.isNGUI(obj.getObject())) { clampMin(ref value, 0.002f); } obj.setAlpha(value, false); }
//------------------------------------------------------------------------------------------------------------ protected override void applyTrembling(float value) { txUIObject obj = mComponentOwner as txUIObject; float newAlpha = lerpSimple(mStartAlpha, mTargetAlpha, value); // 因为NGUI中透明度小于0.001时认为是将窗口隐藏,会重新构建网格顶点,所以此处最低为0.002 if (WidgetUtility.isNGUI(obj.getObject())) { clampMin(ref newAlpha, 0.002f); } obj.setAlpha(newAlpha, false); }
// 注销碰撞器 public void unregisteBoxCollider(IMouseEventCollect obj) { if (!mAllButtonSet.Contains(obj)) { return; } if (mHoverWindow == obj) { mHoverWindow = null; } if (obj is txUIObject) { // 从深度列表中移除 UIDepth depth = mButtonDepthList[obj]; mButtonDepthList.Remove(obj); UIDepth curDepth = obj.getUIDepth(); if (depth.mPanelDepth != curDepth.mPanelDepth || !isFloatEqual(depth.mWindowDepth, curDepth.mWindowDepth)) { logError("depth error"); } foreach (var item in mMouseCastWindowList) { if (item.hasWindow(depth, obj)) { item.removeWindow(obj); if (item.isEmpty()) { mMouseCastWindowList.Remove(item); } break; } } if (WidgetUtility.isNGUI((obj as txUIObject).getObject())) { --mNGUICount; } else { --mUGUICount; } } else if (obj is MovableObject) { foreach (var item in mMouseCastObjectList) { if (item.hasObject(obj)) { item.removeObject(obj); if (item.isEmpty()) { mMouseCastObjectList.Remove(item); } break; } } mMovableObjectList.Remove(obj); } mAllButtonList.Remove(obj); mAllButtonSet.Remove(obj); mMouseDownWindowList.Remove(obj); mMultiTouchWindowList.Remove(obj); }
// 注册碰撞器,只有注册了的碰撞器才会进行检测 public void registeBoxCollider(IMouseEventCollect button, ObjectClickCallback clickCallback = null, ObjectPressCallback pressCallback = null, ObjectHoverCallback hoverCallback = null, GameCamera camera = null) { if (!mUseGlobalTouch) { logError("Not Active Global Touch!"); return; } if (button.getCollider() == null) { logError("window must has collider that can registeBoxCollider! " + button.getName()); return; } button.setClickCallback(clickCallback); button.setPressCallback(pressCallback); button.setHoverCallback(hoverCallback); if (!mAllButtonSet.Contains(button)) { if (button is txUIObject) { // 寻找窗口对应的摄像机 if (WidgetUtility.isNGUI((button as txUIObject).getObject())) { ++mNGUICount; if (camera == null) { camera = mCameraManager.getUICamera(true); } } else { ++mUGUICount; if (camera == null) { camera = mCameraManager.getUICamera(false); } } if (camera == null) { logError("can not find ui camera for raycast!"); } // 将窗口加入到鼠标射线检测列表中 UIDepth depth = button.getUIDepth(); MouseCastWindowSet mouseCastSet = null; foreach (var item in mMouseCastWindowList) { if (item.mCamera == camera) { mouseCastSet = item; break; } } if (mouseCastSet == null) { mouseCastSet = new MouseCastWindowSet(camera); mMouseCastWindowList.Add(mouseCastSet); } mouseCastSet.addWindow(depth, button); mButtonDepthList.Add(button, depth); } else if (button is MovableObject) { MouseCastObjectSet mouseCastSet = null; foreach (var item in mMouseCastObjectList) { if (item.mCamera == camera) { mouseCastSet = item; break; } } if (mouseCastSet == null) { mouseCastSet = new MouseCastObjectSet(camera); mMouseCastObjectList.Add(mouseCastSet); } mouseCastSet.addObject(button); mMovableObjectList.Add(button); } mAllButtonList.Add(button); mAllButtonSet.Add(button); } }