public static void cornerToSide(Vector3[] corners, Vector3[] sides) { #if MAKE_CS_DLL callStatic(UTILITY_WIDGET, "cornerToSide", new object[] { corners, sides }); #else WidgetUtility.cornerToSide(corners, sides); #endif }
// 本地坐标系下的的各条边 protected Vector3[] getSides(GameObject parent) { generateLocalCorners(parent); WidgetUtility.cornerToSide(mLocalCorners, mSides); return(mSides); }