// Use this for initialization void Start() { // Create a texture for the depth image and color image depthTexture = new Texture2D(width, height, TextureFormat.R16, false); colorTexture = new Texture2D(2, 2); depthTopic = "movo_camera/sd/image_depth_rect"; colorTopic = "movo_camera/sd/image_color_rect/compressed"; wsc.Subscribe(depthTopic, "sensor_msgs/Image", compression, framerate); wsc.Subscribe(colorTopic, "sensor_msgs/CompressedImage", compression, framerate); InvokeRepeating("UpdateTexture", 0.1f, 0.1f); }
// Use this for initialization void Start() { // Create a texture for the depth image and color image depthTexture = new Texture2D(width, height, TextureFormat.R16, false); colorTexture = new Texture2D(2, 2); wsc = GameObject.Find("WebsocketClient").GetComponent <WebsocketClient>(); depthTopic = "kinect2/sd/image_depth_rect"; colorTopic = "kinect2/sd/image_color_rect/compressed"; wsc.Subscribe(depthTopic, "sensor_msgs/Image", compression, framerate); wsc.Subscribe(colorTopic, "sensor_msgs/CompressedImage", compression, framerate); InvokeRepeating("UpdateTexture", 0.1f, 0.1f); }
// Use this for initialization void Start() { Debug.Log("TFListener Starting"); wsc = GameObject .Find("WebsocketClient").GetComponent <WebsocketClient>(); wsc.Subscribe(topic, "std_msgs/String", 0, (success) => { this.subscribed = success; }); }
void Start() { // Get the live websocket client wsc = GameObject.Find("WebsocketClient").GetComponent <WebsocketClient>(); wsc.Subscribe(ik_topic, "std_msgs/String", 0); rend = GetComponent <Renderer>(); InvokeRepeating("CheckIK", 0.1f, 0.1f); }
static async Task Main(string[] args) { try { Console.CancelKeyPress += CancelKeyPressed; var token = ApiToken; while (string.IsNullOrWhiteSpace(token)) { Console.Write("Please specify your api token: "); token = Console.ReadLine(); } Console.WriteLine("Connecting to Finnhub..."); cl = new WebsocketClient(token); await cl.Connect(cts.Token); Console.WriteLine("Connected."); foreach (var symbol in symbols) { await cl.Subscribe(symbol, cts.Token); Console.WriteLine($"Subscribed {symbol}"); } while (!cancelPressed) { var msg = await cl.Receive(cts.Token); switch (msg) { case PingMessage ping: Console.WriteLine("Ping"); break; case ErrorMessage err: Console.WriteLine($"ERROR returned by Finnhub: {err.Msg}"); break; case TradeMessage trade: var tradeMsg = string.Join("\n", trade.Data.Select(t => $"{t.S} - #{t.V} x {t.P}")); Console.WriteLine($"Trade: {tradeMsg}"); break; default: Console.WriteLine($"WARNING: Unknown message received."); break; } } } catch (OperationCanceledException) { } catch (WebSocketException wse) { Console.WriteLine($"CONNECTION ERROR: {wse}"); } }
// Use this for initialization void Start() { texture = new Texture2D(width, height, TextureFormat.RGB565, false); GetComponent <Renderer> ().material.mainTexture = texture; GameObject wso = GameObject.FindWithTag("WebsocketTag"); wsc = wso.GetComponent <WebsocketClient> (); topic = "kinect2/sd/image_depth_rect"; wsc.Subscribe(topic, "sensor_msgs/Image", compression, framerate); }
void Start() { // Get the live websocket client wsc = GameObject.Find("WebsocketClient").GetComponent <WebsocketClient>(); wsc.Subscribe(ik_topic, "std_msgs/String", 0); foreach (GameObject obj in objectsToMakeRed) { renderersOfOjects.Add(obj.GetComponent <Renderer>()); } InvokeRepeating("CheckIK", 0.1f, 0.1f); }
// Use this for initialization void Start() { wsc = GameObject.Find("WebsocketClient").GetComponent <WebsocketClient>(); wsc.Subscribe(topic, "std_msgs/String", 0); //Attach table stuff GameObject basePivot = GameObject.Find("basePivot"); // replace with hashmap GameObject table = GameObject.Find("Table"); table.transform.SetParent(basePivot.transform); //make table the parent object of the base pivot table.transform.localPosition = new Vector3(0f, -.15f, 0f); //new local position table.transform.localScale = new Vector3(0.2123f, 1f, 0.2123f); //local scaling of robot }
void Start() { //rendering texture for the RGB feed rend = GetComponent <Renderer>(); texture = new Texture2D(2, 2); rend.material.mainTexture = texture; wsc = GameObject.Find("WebsocketClient").GetComponent <WebsocketClient>(); topic = "cameras/" + arm + "_hand_camera/image_compressed/compressed"; wsc.Subscribe(topic, "sensor_msgs/CompressedImage", framerate); InvokeRepeating("RenderTexture", .5f, 1.0f / framerate); }
// Use this for initialization void Start() { texture = new Texture2D(width, height, TextureFormat.ARGB4444, false); rend = GetComponent <Renderer> (); rend.material.mainTexture = texture; rend.material.SetTextureScale("_MainTex", new Vector2(-1, 1)); material.mainTexture = texture; //image = new byte[85151]; wsc = GameObject.Find("WebsocketClient").GetComponent <WebsocketClient>(); topic = "openni/depth_registered/hw_registered/image_rect_raw"; wsc.Subscribe(topic, "sensor_msgs/Image", compression, framerate); InvokeRepeating("RenderTexture", .5f, 1.0f / framerate); }
// Use this for initialization void Start() { projector = GetComponent <Projector> (); texture = new Texture2D(2, 2, TextureFormat.ASTC_RGBA_4x4, false); texture.wrapMode = TextureWrapMode.Clamp; projector.material.SetTexture("_ShadowTex", texture); GameObject wso = GameObject.FindWithTag("WebsocketTag"); wsc = wso.GetComponent <WebsocketClient> (); topic = "cameras/" + arm + "_hand_camera/image_compressed/compressed"; wsc.Subscribe(topic, "sensor_msgs/CompressedImage", compression, framerate); Invoke("attachToGripper", 0.2f); // wait a bit to make sure the gripper object has been made InvokeRepeating("renderTexture", .5f, 1.0f / framerate); }
// Use this for initialization void Start() { wsc = GameObject.Find("WebsocketClient").GetComponent <WebsocketClient>(); wsc.Subscribe(topic, "std_msgs/String", 0); }