private static void SettleIntegrityForMaterial(GameObject location, WearNTear.MaterialType material)
        {
            Dictionary <WearNTear, float> remainingObjects = InitSettlingObjects(location, material);

            int numTotalObjectsDeleted     = 0;
            var objectsToRemoveInIteration = new HashSet <WearNTear>();
            var objectsToDelete            = new HashSet <WearNTear>();

            while (remainingObjects.Count > 0)
            {
                objectsToRemoveInIteration.Clear();
                foreach (var wearAndOldSupport in remainingObjects)
                {
                    UpdateSupport(wearAndOldSupport.Key);
                }
                foreach (var wearAndOldSupport in remainingObjects)
                {
                    WearNTear wear       = wearAndOldSupport.Key;
                    float     oldSupport = wearAndOldSupport.Value;

                    UpdateSupport(wear);

                    float newSupport = wear.m_support;
                    if (newSupport == oldSupport)
                    {
                        objectsToRemoveInIteration.Add(wear);
                    }
                    else
                    {
                        remainingObjects[wear] = newSupport;
                    }

                    if (!wear.HaveSupport())
                    {
                        objectsToDelete.Add(wear);
                    }
                }

                foreach (var removeMe in objectsToRemoveInIteration)
                {
                    remainingObjects.Remove(removeMe);
                }

                foreach (var deleteMe in objectsToDelete)
                {
                    remainingObjects.Remove(deleteMe);
                    UnityEngine.Object.DestroyImmediate(deleteMe.gameObject);
                }
                numTotalObjectsDeleted += objectsToDelete.Count;
            }

            if (numTotalObjectsDeleted > 0)
            {
                Jotunn.Logger.LogInfo($"Settling {location.name} - Deleted {numTotalObjectsDeleted} objects in {material} material pass");
            }
        }