void Start() { animator = GetComponent <Animator> (); controller = GetComponent <CharacterController> (); equippedItems = new List <Item> (); canWalk = false; DontDestroyOnLoad(this); weaponsHandler.SetMain(this); }
void Awake() { c = FindObjectOfType <CameraController> (); inventory = GetComponent <Inventory> (); DontDestroyOnLoad(this); pickupItems = new List <Item> (); CanvasController = GetComponentInChildren <PlayerCanvasController> (); Cursor.visible = false; weaponHandler.SetMain(this); }