public bool EquipWeapon(Types.WeaponTypes type) { if (type == Types.WeaponTypes.Pistol) { if (isPistol) { weaponHandler.UnEquipWeapon(Types.WeaponTypes.Pistol); isPistol = false; return(false); } weaponHandler.EquipWeapon(Types.WeaponTypes.Pistol); isPistol = true; return(true); } else if (type == Types.WeaponTypes.Rifle) { if (isRifle) { weaponHandler.UnEquipWeapon(Types.WeaponTypes.Rifle); isRifle = false; return(false); } weaponHandler.EquipWeapon(Types.WeaponTypes.Rifle); isRifle = true; return(true); } return(false); }
public void EquipWeapon(Types.WeaponTypes weapon) { weaponsHandler.EquipWeapon(weapon); }