Exemple #1
0
    public override void Init(UnitControl _owner)
    {
        base.Init(_owner);
        type             = WeaponType.Ranged;
        projectilePrefab = gameManager.GetPrefab("Projectile");
        muzzle           = transform.Find("Muzzle");
        GameObject muzzleFlashObj = Instantiate(gameManager.GetPrefab("MuzzleFlash"), muzzle);

        muzzleFlash = muzzleFlashObj.GetComponent <MuzzleFlash>();
        magazine    = transform.Find("Magazine");
        rounds      = magazineSize;

        if (_owner.IsPlayer)
        {
            if (hasScope)
            {
                GameObject scopeCamObj = Instantiate(gameManager.GetPrefab("ScopeCam"), muzzle);
                scope = scopeCamObj.AddComponent <ScopeControl>();
                scopeCamObj.transform.localRotation = Quaternion.identity;
            }

            if (needsUI)
            {
                GameObject weaponUIObj = Instantiate(gameManager.GetPrefab("WeaponUI"));
                weaponUI = weaponUIObj.GetComponent <WeaponUI>();
                weaponUI.Init(this);
            }
        }
    }
Exemple #2
0
 void Awake()
 {
     Instance = this;
     ItemViewer.Init();
     WeaponViewer.Init();
 }