Exemple #1
0
    // Use this for initialization
    void Start()
    {
        _particleSystem = GetComponentInChildren <ParticleSystem> ();

        _ammoCount   = MaxAmmo;
        _isReloading = false;
        for (int i = 0; i < MaxAmmo; i++)
        {
            WeaponUI.AddBullet();
        }
    }