private IEnumerator spawnEnemiesInWave(WaveConfiguration wave) { for (int enemyCount = 0; enemyCount < wave.getNumberOfEnemies(); enemyCount++) { var newEnemy = Instantiate( wave.getEnemyPreab(), wave.getWaypoints()[0].transform.position, Quaternion.identity); newEnemy.GetComponent <EnemyMovement>().setWaveConfig(wave); yield return(new WaitForSeconds(wave.getTimeBetweenSpawns())); } }
// Start is called before the first frame update void Start() { waypoints = waveConfig.getWaypoints(); transform.position = waypoints[waypointIndex].transform.position; }