/* * this class handles the close attack of the basic candys. * basic candy == blue, red, green */ // Start is called before the first frame update void Start() { Player = GameObject.Find("Capsule").GetComponent <Transform>(); Ene = GetComponent <WanderingIA>(); _animator = GetComponent <Animator>(); StartCoroutine(Attack()); }
// Start is called before the first frame update void Start() { Player = GameObject.Find("Capsule").GetComponent <Transform>(); Ene = GetComponent <WanderingIA>(); _fireball = new GameObject[Limit_Fire]; }
// Start is called before the first frame update void Start() { Player = GameObject.Find("Capsule").GetComponent <Transform>(); Ene = GetComponent <WanderingIA>(); }