you're a teenager in a house where candy is gonna try to kill you, each candy has a colour (red, green, blue, cyan, magenta, white), the teenager has a weapon with a colour.
Candies can only be touched by the same colour or a colour that contains that same colour. The blue, red and green candies have a close attack. Cyan, magenta and white candy can shoot from a distance. Candies by touching the player have a probability of removing a secondary color.
By dying candies gives a number that is added to the score displayed on the HUD, each candy has a probability of leaving a bonus item.
There are four types of bonuses:
- BonusHeal - BonusHeal - restores the player's entire life.
- BonusLife - increases the maximum lifespan by one, and restores one life point.
- BonuesMerge - the colour of the gun mixes with another colour to make it a secondary colour (red -> yellow, green-> cyan, blue-> magenta).
- BonusWhite - makes the player invisible for 15 seconds
contains all the elements for the lamps in the main house.
contains the different assets for the candys, the house, the weapons, the images for the different scenes.
contains the prefabs that make up part of the Bonuses.
- ball - prefab of the player's balls
- Color - the possible colors in the game
- Enemies - all elements compensate for enemies '* animation - the animations of all candies' '* ball - prefabs of different projectiles of candy'. '* Bonuses - various bonus prefabs' '* Prefabs - prefabs of different candies and wave 1 1' '* sounds - the different sounds of enemies'
contains the different scenarios of the game
- Commands - image of the different commands
- Level - scene with the house and HUD
- Mainscreen - main menu scene
- enemy - contains the different scripts for enemies.
- Player - contains different scripts for the player and bonuses.
- function displays the different game controls
- content
- function contains the levels of the game
- content
- function displays the main menu of the game
- content