private void handleEnemySpawnMsg(NetworkMessage msg)
    {
        SpawnEnemyMsg data  = msg.ReadMessage <SpawnEnemyMsg>();
        VisualObject  enemy = Instantiate(typeToObjects[data.type], data.details.pos, Quaternion.identity, null).GetComponent <VisualObject>();

        enemy.init(data.details);
        spawnedEnemies.Add(data.details.id, enemy);
    }
Exemple #2
0
    private void handleFireProjectileMsg(NetworkMessage data)
    {
        FireProjectileMsg msg  = data.ReadMessage <FireProjectileMsg>();
        VisualObject      proj = Instantiate(visualProjectilePrefabs[msg.type], msg.objDetails.pos, Quaternion.identity).GetComponent <VisualObject>(); // Spawn real projectile on only server

        spawnedProjectiles.Add(msg.objDetails.id, proj);
        proj.init(msg.objDetails);
    }