public LobbyMessageSender( UnityClient client, LobbyState lobbyState, SceneMessageSender sceneMessageSender) { _client = client; _lobbyState = lobbyState; _sceneMessageSender = sceneMessageSender; }
public ConnectionMenuMessageSender( UnityClient client, SceneMessageSender sceneMessageSender, PlayerOptions playerOptions) { _client = client; _sceneMessageSender = sceneMessageSender; _playerOptions = playerOptions; }
public GenericMessageWithResponseHost( NetworkRelay relay, UnityClient client, SceneMessageSender sender, GlobalHostPlayerManager playerManager, ScenePostinitializationEvents postInitEvents) { ReadyPlayers = new Dictionary <ushort, bool>(); _relay = relay; _client = client; _playerManager = playerManager; }