public Vector2f GetPosition() { return(_pos.Clone()); }
public Vector2f GetRelativeAnchorPoint() { return(relAnchor.Clone()); }
public Vector2f GetLocalPosition() { return(_localPos.Clone()); }
public Vector2f GetAnchorPoint() { return(anchor.Clone()); }
public Vector2f GetDragPoint() { return(dragPoint.Clone()); }
public Vector2f GetTangent() { return(tangent.Clone()); }
public Vector2f GetRelativeVelocity() { return(relVel.Clone()); }
public Vector2f GetNormal() { return(normal.Clone()); }
public Vector2f getRelativeAnchorPoint2() { return(relAnchor2.Clone()); }
public Vector2f GetGravity() { return(gravity.Clone()); }