private void Start() { keys = FindObjectOfType <MainMenu>().keys; upgrademenu = FindObjectOfType <Upgrademenu>(); //audioSource = GetComponent<AudioSource>(); howManyGuns = upgrademenu.GetplayerMultishot(); SetTowerFireRate(); if (upgrademenu.GetammoExplosive() > 0) { isExploding = true; } soundVolume = FindObjectOfType <MainMenu>().soundsValue; }
private void Start() { upMenu = FindObjectOfType <Upgrademenu>(); skillCost = FindObjectOfType <SkillCost>(); }