static int _m_GetContacts(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <UnityEngine.ContactPoint2D[]>(L, 2))
                {
                    UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[]));

                    int gen_ret = gen_to_be_invoked.GetContacts(_contacts);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <System.Collections.Generic.List <UnityEngine.ContactPoint2D> >(L, 2))
                {
                    System.Collections.Generic.List <UnityEngine.ContactPoint2D> _contacts = (System.Collections.Generic.List <UnityEngine.ContactPoint2D>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.ContactPoint2D>));

                    int gen_ret = gen_to_be_invoked.GetContacts(_contacts);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collision2D.GetContacts!"));
        }
        static int _m_GetContacts(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[]));

                    var gen_ret = gen_to_be_invoked.GetContacts(_contacts);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }