public void __Gen_Delegate_Imp1(UnityEngine.Collision2D p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int err_func = LuaAPI.load_error_func(L, errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); translator.Push(L, p0); int __gen_error = LuaAPI.lua_pcall(L, 1, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public Entity AddCollision(UnityEngine.Collision2D newCollision) { var component = _collisionComponentPool.Count > 0 ? _collisionComponentPool.Pop() : new Assets.Entitasteroids.Scripts.Sources.Features.Physics.CollisionComponent(); component.collision = newCollision; return(AddComponent(ComponentIds.Collision, component)); }
public void ReplaceCollisionEnter2D(UnityEngine.Collision2D newValue) { var index = GameComponentsLookup.CollisionEnter2D; var component = (CollisionEnter2DComponent)CreateComponent(index, typeof(CollisionEnter2DComponent)); component.Value = newValue; ReplaceComponent(index, component); }
void Execute(UnityEngine.Collision2D collision) { if (storeCollision.isAssigned) { storeCollision.Set(collision); } Finish(); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.Collision2D(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
public override void OnCollisionStay2D(UnityEngine.Collision2D collision) { if (Instance.mOnCollisionStay2D_24.CheckShouldInvokeBase(this.instance)) { base.OnCollisionStay2D(collision); } else { Instance.mOnCollisionStay2D_24.Invoke(this.instance, collision); } }
static int _g_get_relativeVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.relativeVelocity); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_otherCollider(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Collision2D __cl_gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.otherCollider); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_contactCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.contactCount); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
public Entity ReplaceCollision(UnityEngine.Collision2D newCollision) { var previousComponent = hasCollision ? collision : null; var component = _collisionComponentPool.Count > 0 ? _collisionComponentPool.Pop() : new Assets.Entitasteroids.Scripts.Sources.Features.Physics.CollisionComponent(); component.collision = newCollision; ReplaceComponent(ComponentIds.Collision, component); if (previousComponent != null) { _collisionComponentPool.Push(previousComponent); } return(this); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Collision2D(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collision2D constructor!")); }
public void __Gen_Delegate_Imp20(UnityEngine.Collision2D p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
static int _m_GetContacts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.ContactPoint2D[]>(L, 2)) { UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[])); int gen_ret = gen_to_be_invoked.GetContacts(_contacts); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <System.Collections.Generic.List <UnityEngine.ContactPoint2D> >(L, 2)) { System.Collections.Generic.List <UnityEngine.ContactPoint2D> _contacts = (System.Collections.Generic.List <UnityEngine.ContactPoint2D>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.ContactPoint2D>)); int gen_ret = gen_to_be_invoked.GetContacts(_contacts); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collision2D.GetContacts!")); }
static int _m_GetContacts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1); { UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = gen_to_be_invoked.GetContacts(_contacts); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetContact(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetContact(_index); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
/// <summary> /// OnCollisionStay2D is called once per frame for every collider2D/rigidbody2D that is touching rigidbody2D/collider2D (2D physics only) /// </summary> #if LOG_ONCOLLISIONSTAY2D protected virtual void OnCollisionStay2D(UnityEngine.Collision2D collision) => Log("OnCollisionStay2D", $"{this} [{GetInstanceID ()}] ({collision})");
protected virtual void OnCollisionStay2D(UnityEngine.Collision2D collision) { }