static int _m_GetContacts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.ContactPoint2D[]>(L, 2)) { UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[])); int gen_ret = gen_to_be_invoked.GetContacts(_contacts); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <System.Collections.Generic.List <UnityEngine.ContactPoint2D> >(L, 2)) { System.Collections.Generic.List <UnityEngine.ContactPoint2D> _contacts = (System.Collections.Generic.List <UnityEngine.ContactPoint2D>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.ContactPoint2D>)); int gen_ret = gen_to_be_invoked.GetContacts(_contacts); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collision2D.GetContacts!")); }
static int _m_GetContacts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1); { UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = gen_to_be_invoked.GetContacts(_contacts); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }