Exemple #1
0
    /// <summary>
    /// 攻击 建筑
    /// </summary>
    /// <param name="_starID"></param>
    /// <param name="_buildingTime"></param>
    public void AttackBuilding(uint _attackplayerId, int _starID, int buildingPosition, int _Energy)
    {
        UnitStar     _star     = GetUnitStarById(_starID);
        UnitBuilding _building = _star.GetBuildingByIndex(buildingPosition);

        //LoggerHelper.Error("_building.BelongToStar.BelongTo.ID:" + _building.BelongToStar.BelongTo.ID + "_Energy:" + _Energy);

        if (_building != null)
        {
            //被攻击建筑所属
            if ((_building.BelongToStar != null) && (_building.BelongToStar.BelongTo != null) && (_building.BelongToStar.BelongTo.ID == _attackplayerId))
            {
                return;
            }

            _building.ReduceBuildingEnergy(_Energy);
            ShowFloatText(string.Concat(-_Energy), _building.PositionX, _building.PositionY, _building.BaseBuildingData.float_color);

            if (_building.CurEnergy <= 0)
            {
                _building.OnDead();
            }
            else
            {
                _building.OnHit();
            }
        }
        else
        {
            //LoggerHelper.Debug("没有该类建筑");
            return;
        }

        //LoggerHelper.Error("_attackplayerId:" + _attackplayerId + "_building.CurEnergy:" + _building.CurEnergy);
        if (_building.CurEnergy <= 0)
        {
            //LoggerHelper.Error("_building.CurEnergy:" + _building.CurEnergy);
            _star.RemoveBuilding(buildingPosition, _building);
            //拆一个建筑后就可以占领星球

            /*if (!AttackStar.Contains(_star))
             * {
             *  if (_star.IsInAttackStar())
             *  {
             *      AttackStar.Add(_star);
             *  }
             * }*/
            IsAttackStar(_star);
        }

        _star.showAttackBuildingEffect(_building.UnitGO.transform.localPosition);
    }