Exemple #1
0
 private void SetAttackAndgatherStatus()
 {
     clickStar.MovingRange.SetActive(false);
     ShowOwnerRangle(true);
     targetStar = clickStar;
     curStar.HideAllLine();//先全部隐藏
     curStar.SetCurrentPath(MapUtil.Plan(curStar, targetStar).PassedStars);
     curStar.DrawAllPathLine();
     UIManager.I.GetUILogic <MapUIMgr>().MyCameraController.MoveTo(new Vector3(-targetStar.PositionX, -targetStar.PositionY, 0));
     //TweenPosition.Begin(cam.gameObject, 0.2f, new Vector3(-targetStar.PositionX, -targetStar.PositionY, 0));
 }