Exemple #1
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    void Start()
    {
        ubiiNode      = FindObjectOfType <UbiiNode>();
        ubiiConstants = UbiiConstants.Instance;

        RunTests();
    }
Exemple #2
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    void OnEnable()
    {
        ubiiNode = FindObjectOfType <UbiiNode>();
        InitBoneTargetTransforms();

        UbiiNode.OnInitialized += OnUbiiNodeInitialized;
    }
Exemple #3
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    void OnEnable()
    {
        ubiiNode = FindObjectOfType <UbiiNode>();

        UbiiNode.OnInitialized             += OnUbiiInitialized;
        AvatarPhysicsManager.OnInitialized += OnPhysicsInitialized;
    }
Exemple #4
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 void Start()
 {
     animator = GetComponent <Animator>();
     if (ubiiNode == null)
     {
         ubiiNode = FindObjectOfType <UbiiNode>();
     }
 }
Exemple #5
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    // Start is called before the first frame update
    void Start()
    {
        ubiiNode = FindObjectOfType <UbiiNode>();
        ubiiNode.processingModuleDatabase.AddEntry(new TestPMFrequencyCounterDBEntry());

        UbiiNode.OnInitialized += OnUbiiInitialized;
        ubiiNode.Initialize();
    }
Exemple #6
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    void Start()
    {
        ubiiNode = FindObjectOfType <UbiiNode>();
        if (ubiiNode == null)
        {
            Debug.LogError("TestSubscriptions - ubii node not found!");
            return;
        }

        RunTests();
    }
Exemple #7
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    // Start is called before the first frame update
    void Start()
    {
        ubiiNode = FindObjectOfType <UbiiNode>();
        inputStringMasterNodeAddress = ubiiNode?.masterNodeAddress;

        buttonConnect = transform.Find("ButtonConnect").gameObject;
        inputFieldMasterNodeAddress = transform.Find("InputFieldMasterNodeAddresss").gameObject;

        buttonConnect?.SetActive(uiVisible);
        inputFieldMasterNodeAddress?.SetActive(uiVisible);
    }
Exemple #8
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 // Start is called before the first frame update
 void Start()
 {
     ubiiNode = FindObjectOfType <UbiiNode>();
 }
Exemple #9
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 void OnEnable()
 {
     ubiiNode = FindObjectOfType <UbiiNode>();
     UbiiNode.OnInitialized += OnUbiiNodeInitialized;
 }