void Start() { ubiiNode = FindObjectOfType <UbiiNode>(); ubiiConstants = UbiiConstants.Instance; RunTests(); }
void OnEnable() { ubiiNode = FindObjectOfType <UbiiNode>(); InitBoneTargetTransforms(); UbiiNode.OnInitialized += OnUbiiNodeInitialized; }
void OnEnable() { ubiiNode = FindObjectOfType <UbiiNode>(); UbiiNode.OnInitialized += OnUbiiInitialized; AvatarPhysicsManager.OnInitialized += OnPhysicsInitialized; }
void Start() { animator = GetComponent <Animator>(); if (ubiiNode == null) { ubiiNode = FindObjectOfType <UbiiNode>(); } }
// Start is called before the first frame update void Start() { ubiiNode = FindObjectOfType <UbiiNode>(); ubiiNode.processingModuleDatabase.AddEntry(new TestPMFrequencyCounterDBEntry()); UbiiNode.OnInitialized += OnUbiiInitialized; ubiiNode.Initialize(); }
void Start() { ubiiNode = FindObjectOfType <UbiiNode>(); if (ubiiNode == null) { Debug.LogError("TestSubscriptions - ubii node not found!"); return; } RunTests(); }
// Start is called before the first frame update void Start() { ubiiNode = FindObjectOfType <UbiiNode>(); inputStringMasterNodeAddress = ubiiNode?.masterNodeAddress; buttonConnect = transform.Find("ButtonConnect").gameObject; inputFieldMasterNodeAddress = transform.Find("InputFieldMasterNodeAddresss").gameObject; buttonConnect?.SetActive(uiVisible); inputFieldMasterNodeAddress?.SetActive(uiVisible); }
// Start is called before the first frame update void Start() { ubiiNode = FindObjectOfType <UbiiNode>(); }
void OnEnable() { ubiiNode = FindObjectOfType <UbiiNode>(); UbiiNode.OnInitialized += OnUbiiNodeInitialized; }