Exemple #1
0
    //When the player dies the game manager looks for the closest respawn point and teleports the player to that resapwn point
    // it also calls the UI Death effect
    public void Death()
    {
        GameObject[] SpawnPoints   = GameObject.FindGameObjectsWithTag("RespawnPoint");
        float        ShortDistance = 1000f;
        int          SavedIndex    = 0;

        for (int i = 0; i < SpawnPoints.Length; i++)
        {
            if (Player != null)
            {
                if (Vector3.Distance(Player.transform.position, SpawnPoints[i].transform.position) < ShortDistance)
                {
                    ShortDistance = Vector3.Distance(Player.transform.position, SpawnPoints[i].transform.position);
                    SavedIndex    = i;
                }
            }
        }
        UIM.CallDeathEffect();
        Player.transform.position = SpawnPoints[SavedIndex].transform.position;
    }