void HandleShowResult(ShowResult result) { if (result == ShowResult.Finished) { player.transform.position = new Vector2(0, -3.5f); player.Health = player.MaxHealth; Seen = true; AudioManager.instance.GetComponent <AudioSource>().mute = false; FindObjectOfType <Player>().enabled = true; FindObjectOfType <EnemySpawner>().NextEnemySpawn(); FindObjectOfType <ObjectSpawner>().NextAsteroidSpawn(); FindObjectOfType <Gun>().enabled = true; } else if (result == ShowResult.Skipped) { player.transform.position = new Vector2(0, -3.5f); player.Health = player.MaxHealth; Seen = true; AudioManager.instance.GetComponent <AudioSource>().mute = false; FindObjectOfType <Player>().enabled = true; FindObjectOfType <EnemySpawner>().NextEnemySpawn(); FindObjectOfType <ObjectSpawner>().NextAsteroidSpawn(); FindObjectOfType <Gun>().enabled = true; } else if (result == ShowResult.Failed) { UI_Manager ui = FindObjectOfType <UI_Manager>(); ui.BackToMainMenu(); } }