Exemple #1
0
 void HandleShowResult(ShowResult result)
 {
     if (result == ShowResult.Finished)
     {
         player.transform.position = new Vector2(0, -3.5f);
         player.Health             = player.MaxHealth;
         Seen = true;
         AudioManager.instance.GetComponent <AudioSource>().mute = false;
         FindObjectOfType <Player>().enabled = true;
         FindObjectOfType <EnemySpawner>().NextEnemySpawn();
         FindObjectOfType <ObjectSpawner>().NextAsteroidSpawn();
         FindObjectOfType <Gun>().enabled = true;
     }
     else if (result == ShowResult.Skipped)
     {
         player.transform.position = new Vector2(0, -3.5f);
         player.Health             = player.MaxHealth;
         Seen = true;
         AudioManager.instance.GetComponent <AudioSource>().mute = false;
         FindObjectOfType <Player>().enabled = true;
         FindObjectOfType <EnemySpawner>().NextEnemySpawn();
         FindObjectOfType <ObjectSpawner>().NextAsteroidSpawn();
         FindObjectOfType <Gun>().enabled = true;
     }
     else if (result == ShowResult.Failed)
     {
         UI_Manager ui = FindObjectOfType <UI_Manager>();
         ui.BackToMainMenu();
     }
 }