Exemple #1
0
        IEnumerator ShowPictureSub(string path, bool assignPosition, Vector2 position, float scale, bool autoMatch)
        {
            Image image;

            if (_picture == null)
            {
                var go = new GameObject();
                go.name  = "Picture";
                image    = go.AddComponent <Image>();
                _picture = go.transform as RectTransform;
                _picture.SetParent(SwitchTransform);
                _picture.localScale = Vector3.one;
            }
            else
            {
                image = _picture.GetComponent <Image>();
            }


            if (assignPosition)
            {
                _picture.gameObject.SetActive(false);
                yield return(null);

                Sprite sprite = ResourceLoadUtils.Load <Sprite>(Path.Combine("Framework/Core/Tutorial/Display", path));
                image.sprite = sprite;
                Vector2 spriteSize = new Vector2(sprite.texture.width * scale, sprite.texture.height * scale);
                if (autoMatch)
                {
                    var oldSize = spriteSize;
                    spriteSize = UIUtils.CalculateAutoMatchedSize(spriteSize);
                    var anchorX = Mathf.Clamp01((position.x + spriteSize.x * .5f) / spriteSize.x);
                    var adjust  = UIUtils.CalculateAutoMatchedDeltaX() - (spriteSize.x - oldSize.x) * .5f;
                    position.x -= (1f - anchorX * 2f) * adjust;
                }
                UIUtils.SetScreenPosition(ref _picture, GetCanvas(), position);
                _picture.sizeDelta = spriteSize;
            }

            _picture.gameObject.SetActive(true);
            EnableParentCanvasRaycaster(_picture);
        }