//当技能释放成功
    private void onCastSkillSuccess(Message msg)
    {
        int skillId = (int)msg["skillId"];

        Debug.Log("onCastSkillSuccess(Message msg)");
        SkillItemUIData dt = this.data as SkillItemUIData;

        if (dt != null && skillId == dt.skillID)
        {
            UIEventTrigger listener = this.CacheObj.AddComponent <UIEventTrigger>();
            if (listener != null)
            {
                listener.isCanClickBtn(false);
            }
            showSkillCDAnim();
        }
    }