//当技能释放成功 private void onCastSkillSuccess(Message msg) { int skillId = (int)msg["skillId"]; Debug.Log("onCastSkillSuccess(Message msg)"); SkillItemUIData dt = this.data as SkillItemUIData; if (dt != null && skillId == dt.skillID) { UIEventTrigger listener = this.CacheObj.AddComponent <UIEventTrigger>(); if (listener != null) { listener.isCanClickBtn(false); } showSkillCDAnim(); } }