public void OnEnable() { _target = target as UIArchitectureMenuController; if (_target.menuTypes == null) { _target.menuTypes = new List <ArchitectureMenuType>(); } if (_target.menuPrefabs == null) { _target.menuPrefabs = new List <GameObject>(); } if (removedMenuIndex == null) { removedMenuIndex = new List <int>(); } }
void Awake() { _instance = this; }