public void OnEnable()
    {
        _target = target as UIArchitectureMenuController;

        if (_target.menuTypes == null)
        {
            _target.menuTypes = new List <ArchitectureMenuType>();
        }

        if (_target.menuPrefabs == null)
        {
            _target.menuPrefabs = new List <GameObject>();
        }

        if (removedMenuIndex == null)
        {
            removedMenuIndex = new List <int>();
        }
    }
Beispiel #2
0
 void Awake()
 {
     _instance = this;
 }