Exemple #1
0
    void InitClient()
    {
        UIAPI.Init();
        GameAPI.Init();

        Instance = this;
        Init();

                #if UNITY_5_4
        SceneManager.sceneLoaded += OnSceneLoaded;
                #endif
    }
Exemple #2
0
 static int Init(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         UIAPI.Init();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }