void InitClient() { UIAPI.Init(); GameAPI.Init(); Instance = this; Init(); #if UNITY_5_4 SceneManager.sceneLoaded += OnSceneLoaded; #endif }
static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UIAPI.Init(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }