Exemple #1
0
    protected virtual void OnPlayerConnectedToMatch(MultiplayerAPI.PlayerInformation player)
    {
        UFE.multiplayerAPI.OnPlayerConnectedToMatch      -= this.OnPlayerConnectedToMatch;
        UFE.multiplayerAPI.OnPlayerDisconnectedFromMatch += this.OnPlayerDisconnectedFromMatch;

        if (UFE.config.debugOptions.connectionLog)
        {
            Debug.Log("Match Starting...");
        }
        UFE.StartNetworkGame(0.5f, 1, false);
    }
Exemple #2
0
    protected virtual void OnJoined(MultiplayerAPI.JoinedMatchInformation match)
    {
        UFE.multiplayerAPI.OnJoined    -= this.OnJoined;
        UFE.multiplayerAPI.OnJoinError -= this.OnJoinError;

        UFE.multiplayerMode = UFE.MultiplayerMode.Online;
        this.StopSearchingMatchGames();

        if (UFE.config.debugOptions.connectionLog)
        {
            Debug.Log("Match Starting...");
        }
        UFE.StartNetworkGame(0.5f, 2, false);
    }