public override void SelectOption(int option, int player)
 {
     VersusModeAfterBattleScreen.Option selectedOption = (VersusModeAfterBattleScreen.Option)option;
     if (selectedOption == VersusModeAfterBattleScreen.Option.CharacterSelectionScreen)
     {
         UFE.StartCharacterSelectionScreen();
     }
     else if (selectedOption == VersusModeAfterBattleScreen.Option.MainMenu)
     {
         UFE.StartMainMenuScreen();
     }
     else if (selectedOption == VersusModeAfterBattleScreen.Option.StageSelectionScreen)
     {
         UFE.StartStageSelectionScreen();
     }
     else if (selectedOption == VersusModeAfterBattleScreen.Option.RepeatBattle)
     {
         UFE.StartLoadingBattleScreen();
     }
 }
 public virtual void GoToCharacterSelectionScreen()
 {
     UFE.StartCharacterSelectionScreen();
 }
Exemple #3
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 protected virtual void StartLoadingCharacterSelectionScreen()
 {
     this.closing = true;
     UFE.StartCharacterSelectionScreen();
 }
Exemple #4
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 public virtual void GoToCharacterSelectionScreen()
 {
     this.closing = true;
     UFE.StartCharacterSelectionScreen();
 }