Exemple #1
0
        private void setRegularTooltip(TooltipController defaultTooltips, QuickFilterControl control, string name, string description, bool isKeyword)
        {
            if (isKeyword)
            {
                description += "\r\n\r\n" +
                               "Search bar lets you search by keywords too. It provides much more keyword values.\r\n" +
                               "Use intellisense to see available values:\r\n" +
                               "- type keywords:\r\n" +
                               "- hit Ctrl + Space\r\n" +
                               "- begin typing keyword";
            }

            if (control.EnableCostBehavior)
            {
                description += "\r\n\r\n" +
                               "Left-clicking these buttons may lead to some buttons different from the one you clicked " +
                               "become checked or unchecked automatically.\r\n\r\n" +
                               "Right-click the button to avoid auto checking / unchecking other buttons.";
            }

            defaultTooltips.SetTooltip(this,
                                       name,
                                       description,
                                       control);
        }
Exemple #2
0
 // Start is called before the first frame update
 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
 }
    public void Update() {

        timeDelta += Time.deltaTime;
        if (timeDelta >= 1) {

            timeDelta = 0;
            UndoCounter();

        }
            

        if (Input.GetMouseButton(1)) {
            currentAction = null;
			TooltipController.SetText("");
            constructionController.CloseMenu();
            editController.CloseMenu();
        }

        if (Input.GetKeyDown("space"))
            RotateStructure(90);

        if (currentAction != null) {
            UpdateTooltip();
        }

        
    }
Exemple #4
0
 void ResetAction()
 {
     if (inputUsed)
     {
         return;
     }
     if (Input.GetKeyDown("escape") || uiPressed == 5)
     {
         if (playerState == States.UnitSelected)
         {
             selectedUnit.GetComponent <UnitController>().Deselect();
             selectedUnit = null;
             TooltipController.ManualUpdate();
             abilityUI.SetActive(false);
             playerState = States.NothingSelected;
         }
         else if (playerState == States.ActionSelected)
         {
             resetActionTarget();
             endTurnUI.SetActive(true);
             playerState = States.UnitSelected;
         }
         else if (playerState == States.TargetSelected)
         {
             abilityUI.SetActive(true);
             confirmUI.SetActive(false);
             playerState = States.ActionSelected;
         }
         inputUsed = true;
     }
 }
Exemple #5
0
 void EndTurn()
 {
     if (uiPressed == 6)
     {
         if (playerState == States.UnitSelected)
         {
             selectedUnit.GetComponent <UnitController>().Deselect();
             abilityUI.SetActive(false);
             selectedUnit = null;
         }
         TooltipController.ManualUpdate();
         abilityUI.SetActive(false);
         confirmUI.SetActive(false);
         endTurnUI.SetActive(false);
         playerState = States.EnemyTurn;
         foreach (GameObject unit in UnitController.playerUnits)
         {
             if (!unit.GetComponent <CapsuleCollider>().bounds.Intersects(warpPad.transform.GetChild(0).GetChild(0).GetComponent <BoxCollider>().bounds))
             {
                 StartCoroutine("EnemyTurn");
                 return;
             }
         }
         StartCoroutine("NextLevel");
     }
 }
Exemple #6
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        public override void OnBeginDrag(PointerEventData eventData)
        {
            if (eventData.button == dragButton && slot.current != null)
            {
                if (transform.parent.gameObject.name != "Temporary Collection 1 UI")
                {
                    slot.collection.SwapOrMerge(slot.collectionIndex, TempCollection.tempCollections[0], 0, slot.collection.GetAmount(slot.collectionIndex));
                    TempCollection.staticTempCollecion1UI.GetComponentInChildren <ImprovedDrag>().OnBeginDrag(eventData);
                    GetComponentInParent <DynamicLayoutGroup>()?.ForceRebuildNow();
                    return;
                }

                var dragClone = GetDragObject(eventData, GetComponentInParent <Canvas>()?.rootCanvas);
                dragClone.GetComponent <Image>().enabled = false;
                dragClone.sizeDelta = dragClone.sizeDelta * new Vector2(slot.current.layoutShape.convexX, slot.current.layoutShape.convexY);
                DragAndDropUtility.BeginDrag(new DragAndDropUtility.Model(GetComponent <RectTransform>(), dragClone, slot.current), eventData);

                if (consumeEvent)
                {
                    eventData.Use();
                }

                if (handlePointerClick)
                {
                    activeCoroutine = StartCoroutine(ManualDragLoop());
                }
                WorkshopController.workshopController.UpdateBorders((UnityEquippableItemInstance)TempCollection.tempCollections[0][0]);
                TooltipController.ManualUpdate();
            }
        }
Exemple #7
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        private void loadTooltips(object sender, EventArgs e)
        {
            TooltipController.SubscribeToEvents();
            TooltipController.StartThread();

            QuickFilterTooltipController.SubscribeToEvents();
            QuickFilterTooltipController.StartThread();
        }
Exemple #8
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 public static TooltipController Instance()
 {
     if (!tooltipController)
     {
         tooltipController = FindObjectOfType <TooltipController>();
     }
     return(tooltipController);
 }
Exemple #9
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 public void OnPointerExit(PointerEventData eventData)
 {
     if (mouseOver)
     {
         TooltipController.Instance().disableTooltip();
         mouseOver = false;
     }
 }
Exemple #10
0
 public void OnPointerEnter(PointerEventData eventData)
 {
     if (!mouseOver)
     {
         TooltipController.Instance().setTooltip(tooltipTitle, tooltipContent, buffCategories);
         mouseOver = true;
     }
 }
    public void StopAction() {

        currentAction = null;
		TooltipController.SetText("");
        constructionController.CloseMenu();
        editController.CloseMenu();

    }
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Escape) && bOpenToolTip)
     {
         TooltipController.unloadToolTip();
         GameManager.Pause = false;
         Destroy(gameObject);
     }
 }
    public static TooltipController GetInstance()
    {
        if (_instance == null)
        {
            _instance = GameObject.Find("UI Canvas").GetComponent <TooltipController>();
        }

        return(_instance);
    }
Exemple #14
0
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }
        void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
        {
            StopAllCoroutines();
            var current = EventSystem.current as MPEventSystem;

            if (!current /*|| !tooltipIsAvailable*/)
            {
                return;
            }
            TooltipController.RemoveTooltip(current, this);
        }
 // Start is called before the first frame update
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else
     {
         Destroy(this);
     }
 }
 private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }
        private void setupTooltips(TooltipController controller)
        {
            controller.SetTooltip(_tooltipOwner, "Deck name", "Type deck name.\r\n" +
                                  "press Enter to apply\r\n" +
                                  "press Esc to cancel",
                                  _textboxRename,
                                  _panelRename);

            controller.SetTooltip(_tooltipOwner,
                                  () => _searchSubsystem.SearchResult?.ParseErrorMessage != null
                                        ? "Syntax error"
                                        : "Search bar for decks",
                                  () => _searchSubsystem.SearchResult?.ParseErrorMessage ??
                                  "Filter decks, example queries:\r\n" +
                                  // ReSharper disable once StringLiteralTypo
                                  "\tname: affin*\r\n" +
                                  "\tmana: \\{w\\} AND \\{u\\}\r\n\r\n" +
                                  "Ctrl+SPACE to get intellisense\r\n" +
                                  "Enter to apply\r\n" +
                                  "Ctrl+Backspace to delete one word\r\n\r\n" +
                                  "F1 to learn search bar query syntax\r\n" +
                                  "Middle mouse click to clear",
                                  _searchBar,
                                  _searchBar.Input);

            controller.SetTooltip(_tooltipOwner,
                                  "Deck list sort order",
                                  "Sort buttons are located over textual fields of decks.\r\n" +
                                  "Click sort button to sort by field or change sort direction.\r\n" +
                                  "Shift + Click to add field to sort priorities,\r\n" +
                                  "Ctrl + Click to remove field from sort priorities.\r\n\r\n" +
                                  "When all explicit sort criteria are equal, decks are ordered " +
                                  "by relevance to search result, then by order they were created.\r\n\r\n" +
                                  "NOTE: currently opened deck is is always first in the list",
                                  _labelSortStatus);

            string filterMode(FilterByDeckMode mode) =>
            _menuFilterByDeckMode.MenuValues[(int)mode];

            controller.SetTooltip(_tooltipOwner,
                                  "Filter by deck mode",
                                  "Controls how search result of cards is affected by decks.\r\n\r\n" +
                                  $"- {filterMode(FilterByDeckMode.Ignored)}\r\n" +
                                  "    decks do not affect search result of cards\r\n" +
                                  $"- {filterMode(FilterByDeckMode.CurrentDeck)}\r\n" +
                                  "    show cards present in currently opened deck\r\n" +
                                  $"- {filterMode(FilterByDeckMode.FilteredSavedDecks)}\r\n" +
                                  "    show cards present in any saved deck from list below matching search criteria for " +
                                  "saved decks on the left",
                                  _menuFilterByDeckMode);

            controller.SetCustomTooltip(_layoutViewTooltip);
        }
Exemple #19
0
    // Start is called before the first frame update
    void Start()
    {
        tooltip      = FindObjectOfType <TooltipController>();
        hovering     = false;
        parentCanvas = tooltip.transform.parent.GetComponent <Canvas>();

        attachedShip = GetComponent <ShipStats>();
        if (attachedShip != null)
        {
            tooltipText = GetComponent <ShipStats>().GenerateTooltip();
        }
    }
    private IEnumerator PlayCurrentLevelScript()
    {
        if (currentLevel == 1)
        {
            yield return(new WaitWhile(() => isPlayerReady == false));

            PlayerSpawner.SpawnPlayer();
            yield return(new WaitForSeconds(4f));

            TooltipController.PlayTooltipAnimation(Tooltip.Eagle, false);
            PauseManager.FreezeDynamicObjects();
            EnemySpawnerController.SetSpawnFrequency(.8f);
            EnemySpawnerController.SetSpawnStartTime(0f);

            //Freeze as soon as spawned has been called on the 3rd enemy
            yield return(new WaitWhile(() => EnemySpawnerController.GetNumberEnemiesSpawned() != 3));

            PauseManager.FreezeDynamicObjects();
            onSpawnSfx = false;

            //Show crosshairs once all three enemies are spawned and on scene
            yield return(new WaitWhile(() => enemyTankParentObject.transform.childCount != 3));

            TooltipController.PlayTooltipAnimation(Tooltip.FirstWave, false);
            EnemySpawnerController.SetSpawnFrequency(4f);
            EnemySpawnerController.SetSpawnStartTime(1f);

            yield return(new WaitWhile(() => EnemySpawnerController.GetNumberEnemiesSpawned() != 4));

            TooltipController.PlayTooltipAnimation(Tooltip.Ammo, true);
            yield return(new WaitForSeconds(.5f));

            TooltipController.PlayTooltipAnimation(Tooltip.HealthBar, true);
            yield return(new WaitForSeconds(.5f));

            TooltipController.PlayTooltipAnimation(Tooltip.Lives, true);

            //Show tooltip on first enemy that has power up
            yield return(new WaitWhile(() => EnemySpawnerController.GetNumberEnemiesSpawned() != 7));

            TooltipController.PlayTooltipAnimation(Tooltip.FirstPU, false);
            PauseManager.FreezeDynamicObjects();
        }
        else if (currentLevel == 2)
        {
            onSpawnSfx = false;
            yield return(new WaitWhile(() => isPlayerReady == false));

            PlayerSpawner.SpawnPlayer();
        }
    }
    private void Awake()
    {
        GameObject toolTipOverlay = (GameObject)Instantiate(Resources.Load("ToolTipOverlay"));

        _tooltipControl = toolTipOverlay.GetComponent <TooltipController>();

        SetDialogueIDs();
        SetDialogueText();

        if (!Toolbox.Instance.TooltipCompletionPersist)
        {
            Toolbox.Instance.ResetTooltips();
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Knuckles"))
        {
            //Nos ha golpeado el jugador: Rompemos y mostramos el powerup
            bOpenToolTip = TooltipController.LoadToolTip(ToolTipLoaded);

            AudioSource.PlayClipAtPoint(_sfxBreak, transform.position);
            ani.SetTrigger("Explode");

            collision.GetComponent <Knuckles>().GetPowerUp(_powerUp);
            GameManager.Pause = true;
        }
    }
Exemple #23
0
 public void SetDragged(bool value)
 {
     Dragging = value;
     _backgroundImage.raycastTarget = !value;
     _image.raycastTarget           = !value;
     if (value)
     {
         _grabAction();
     }
     else
     {
         _releaseAction();
     }
     TooltipController.GetInstance().HideTooltip();
 }
Exemple #24
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        public void ReportClipboardOperation(
            Deck deck, bool isPasted, bool isCollection,
            bool isAppended = false, bool isFromSearchResult = false)
        {
            if (deck == null)
            {
                return;
            }

            var zones            = new[] { Zone.Main, Zone.Side, Zone.Maybe, Zone.SampleHand };
            var cardsCount       = zones.SelectMany(_ => deck.GetZone(_).CountList).Sum();
            var uniqueCardsCount = zones.SelectMany(_ => deck.GetZone(_).Order).ToHashSet().Count;

            string target = isFromSearchResult
                                ? "Search result"
                                : isCollection
                                        ? "Collection"
                                        : "Deck";

            string count = uniqueCardsCount == cardsCount
                                ? $"{cardsCount}"
                                : $"{cardsCount} ({uniqueCardsCount} distinct)";

            string message;

            if (isAppended)
            {
                message = $"Added {count} cards from clipboard to {target}";
            }
            else if (isPasted)
            {
                message = $"Replaced {target} by {count} cards from clipboard";
            }
            else
            {
                message = $"Copied to clipboard {count} cards from {target}";
            }

            string title = $"{(isPasted ? "Paste" : "Copy")} result";

            TooltipController.ShowOneOffTooltip(_dropdownPaste, title, message);
        }
    void UpdateTooltip() {

		float cost = 0;

        if (currentAction.Do == "paint") {
			TooltipController.SetText(currentAction.What);
			return;
		}

        else if (modeController.currentMode == Mode.Construct && currentAction.Do == "place")
            cost = GetConstructCost(actionLocations, currentAction);

		else if (modeController.currentMode == Mode.Construct && currentAction.Do == "demolish")
			cost = GetDemolishCost(actionLocations, currentAction);

		TooltipController.SetText(MoneyController.symbol + "" + cost);

		TooltipController.SetColor(moneyController.Money >= cost ? Color.white : Color.red);

	}
Exemple #26
0
        public void AddItem(Item item, Action OnGrab, Action OnRelease, Action <Item> onDrop)
        {
            //TODO: If equippable AND if slot is currently empty, equip straight away. Otherwise, add in bag
            Vector2 position;
            bool    foundPosition = _uiBackpack.FindAvailablePosition(item._uiDimensions.x, item._uiDimensions.y, out position);

            if (foundPosition)
            {
                UIItem uiItem = Instantiate <UIItem>(_uiItemPrefab, transform);
                uiItem.Initialize(item, transform.localScale, OnGrab, OnRelease, () =>
                {
                    onDrop(item);
                    TooltipController.GetInstance().HideTooltip();
                });
                uiItem.SetDragged(false);
                _uiBackpack.AddItem(uiItem, position);
            }
            else
            {
                throw new InventoryController.InventoryFullException("Inventory is full.");
            }
        }
 public void SetUp()
 {
     tooltipController = new TooltipController();
     tooltipController.Initialize(Substitute.For <ITooltipView>());
 }
Exemple #28
0
	void Awake()
	{
		tooltipController = GameManager.instance.TooltipController;
	}
Exemple #29
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        private void setupTooltips(TooltipController defaultTooltips, TooltipController quickFilterTooltips)
        {
            defaultTooltips.SetTooltip(this,
                                       "Deck zones",
                                       "Drag the card here to change deck area before dropping it.\r\n" +
                                       "Right/middle mouse click a card to add/remove it.\r\n" +
                                       "Ctrl+Click or Ctrl+drag-n-drop a card to change its quantity by 4.",
                                       _tabHeadersDeck);

            defaultTooltips.SetTooltip(this,
                                       null,
                                       "Sets count",
                                       _labelStatusSets);

            defaultTooltips.SetTooltip(this,
                                       "Collection cards count",
                                       "Use Alt+right/middle mouse click to add/remove card to collection.\r\n" +
                                       "Use Ctrl+Alt+right/middle mouse click to add/remove 4 copies.",
                                       _labelStatusCollection);

            defaultTooltips.SetTooltip(this,
                                       "Buttons filter mode",
                                       "Button filters are round checkable buttons grouped by 2 rows.\r\n" +
                                       "There are 3 possible modes: and, or, ignored.\r\n" +
                                       "To select between modes use Filter manager - the bottom " +
                                       "buttons group in right panel.",
                                       _labelStatusFilterButtons);

            defaultTooltips.SetTooltip(this,
                                       "Search bar mode",
                                       "Search bar is a wide text input in top panel.\r\n" +
                                       "There are 3 possible modes: and, or, ignored.\r\n" +
                                       "To select between modes use Filter manager - the bottom " +
                                       "buttons group in right panel.",
                                       _labelStatusSearch);

            defaultTooltips.SetTooltip(this,
                                       "Filter by Collection mode",
                                       "When filtering by Collection, Search result only shows\r\n" +
                                       "cards present in your Collection.\r\n\r\n" +
                                       "Filtering by Collection can be enabled or disabled using Filter manager - " +
                                       "the bottom buttons group in right panel.\r\n" +
                                       "There are 3 possible modes: and, or, ignored.\r\n",
                                       _labelStatusFilterCollection);

            defaultTooltips.SetTooltip(this,
                                       "Filter by Deck mode",
                                       "When filtering by Deck, Search result only shows\r\n" +
                                       "cards present in your current Deck.\r\n\r\n" +
                                       "Alternatively you can search cards present in any of your decks shown in `deck list` " +
                                       "tab. To do this\r\n" +
                                       "- open `deck list` tab (it's next to `main deck` / `sideboard` / `sample hand` tabs)\r\n" +
                                       "- if necessary narrow down the list of visible saved decks by using search bar " +
                                       "in `deck list` tab\r\n" +
                                       "- change selected value in `filter by deck` menu located in top right " +
                                       "of `deck list` panel.\r\n\r\n" +
                                       "Filtering by Deck can be enabled or disabled using Filter manager - " +
                                       "the bottom buttons group in right panel.\r\n" +
                                       "There are 3 possible modes: and, or, ignored.\r\n",
                                       _labelStatusFilterDeck);

            defaultTooltips.SetTooltip(this,
                                       null,
                                       "Filter by Legality status",
                                       _labelStatusFilterLegality);

            defaultTooltips.SetTooltip(this,
                                       "Search result Sort order",
                                       "Sort buttons are located over textual fields in Search result.\r\n" +
                                       "Click sort button to sort by field or change sort direction.\r\n" +
                                       "Shift + Click to add field to sort priorities,\r\n" +
                                       "Ctrl + Click to remove field from sort priorities.\r\n\r\n" +
                                       "When all explicit sort criteria are equal, cards are ordered " +
                                       "by relevance to search result, then by order in AllSets-x.json file.",
                                       _labelStatusSort);

            setFilterButtonTooltips(defaultTooltips, quickFilterTooltips);

            defaultTooltips.SetTooltip(this,
                                       "Visibility of Prohibiting buttons",
                                       "Use Prohibiting buttons to PROHIBIT checked values in a card\r\n" +
                                       "I guess you will not often need it so by default those buttons are hidden.",
                                       _buttonShowProhibit);

            defaultTooltips.SetTooltip(this,
                                       "Mana Ability filter LEFT row mode",
                                       "- mode: PROHIBIT UNCHECKED values\r\n" +
                                       "+ mode: REQUIRE ANY checked value",
                                       _buttonExcludeManaAbility);

            defaultTooltips.SetTooltip(this,
                                       "Mana Cost filter LEFT row mode",
                                       "- mode: PROHIBIT UNCHECKED values\r\n" +
                                       "+ mode: REQUIRE ANY checked value",
                                       _buttonExcludeManaCost);

            defaultTooltips.SetTooltip(this,
                                       () =>
            {
                if (!_searchSubsystem.IsApplied)
                {
                    return("Search bar: receiving user input");
                }

                string errorMessage = _searchSubsystem.SearchResult?.ParseErrorMessage;
                if (errorMessage != null)
                {
                    return("Search bar: Syntax error");
                }

                return("Search bar");
            },
                                       () =>
            {
                if (!_searchSubsystem.IsApplied)
                {
                    return((_uiConfigRepository.Config.AutoApplySearchBar
                                                                ? "Press ENTER or wait 1 second to apply"
                                                                : "Press ENTER to apply") + "\r\n\r\n" +
                           "Auto-apply after 1 second can be turned on / off\r\n" +
                           "from Advanced Settings menu in window title");
                }

                string errorMessage = _searchSubsystem.SearchResult?.ParseErrorMessage;
                if (errorMessage != null)
                {
                    return(errorMessage);
                }

                return
                ("Narrows down the list of cards below based on a query you type. Example query:\r\n" +
                 "TextEn: \"counter target spell\"\r\n\r\n" +
                 "Ctrl+SPACE to get intellisense\r\n" +
                 "Enter to apply\r\n" +
                 "Ctrl+Backspace to delete one word\r\n" +
                 "F1 to learn search bar query syntax\r\n\r\n" +
                 "Ctrl+F to focus search bar\r\n" +
                 "Middle mouse click to clear");
            },
                                       _searchBar,
                                       _searchBar.Input);

            defaultTooltips.SetTooltip(this,
                                       "Search query examples",
                                       "Opens menu with search query examples.\r\n" +
                                       "Same menu is opened by pressing F1.",
                                       _popupSearchExamples);

            defaultTooltips.SetTooltip(this,
                                       "Filter by Legality",
                                       "Select format\r\n\r\n" +
                                       "Middle mouse click to reset filter by legality",
                                       _dropdownLegality,
                                       _panelIconLegality);

            defaultTooltips.SetTooltip(this,
                                       "Filter by Legality",
                                       "Show cards LEGAL in selected format\r\n\r\n" +
                                       "Middle mouse click to reset filter by legality",
                                       _buttonLegalityAllowLegal);

            defaultTooltips.SetTooltip(this,
                                       "Filter by Legality",
                                       "Show cards RESTRICTED in selected format\r\n\r\n" +
                                       "Middle mouse click to reset filter by legality",
                                       _buttonLegalityAllowRestricted);

            defaultTooltips.SetTooltip(this,
                                       "Filter by Legality",
                                       "Show cards BANNED in selected format\r\n\r\n" +
                                       "Middle mouse click to reset filter by legality",
                                       _buttonLegalityAllowBanned);

            defaultTooltips.SetTooltip(this,
                                       "Filter by Legality",
                                       "Show cards which will SOON BECOME LEGAL in selected format",
                                       _buttonLegalityAllowFuture);

            defaultTooltips.SetTooltip(this,
                                       "Show duplicates",
                                       "Card duplicates have the same name and by rules\r\n" +
                                       "they are considered to be the same card.\r\n\r\n" +
                                       "Some cards are released in multiple Sets. Also in most Sets\r\n" +
                                       "Basic lands are released in multiple variants.",
                                       _buttonShowDuplicates);

            defaultTooltips.SetTooltip(this,
                                       null,
                                       "Deck panel visibility",
                                       _buttonHideDeck);

            const string hideScrollText = "Click to toggle scrollbar visibility";

            defaultTooltips.SetTooltip(this,
                                       null,
                                       hideScrollText,
                                       _buttonShowScrollCards);

            defaultTooltips.SetTooltip(this,
                                       null,
                                       hideScrollText,
                                       _buttonShowScrollDeck);

            defaultTooltips.SetTooltip(this,
                                       null,
                                       "Deck panel scroll position",
                                       _labelStatusScrollDeck);

            defaultTooltips.SetTooltip(this,
                                       null,
                                       "Search result scroll position",
                                       _labelStatusScrollCards);

            defaultTooltips.SetTooltip(this,
                                       "Partial cards visibility",
                                       "Depending on window size displayed cards may lack some horizontal or vertical " +
                                       "space at window borders.\r\n\r\n" +
                                       "Enable partial cards to display more cards.\r\n" +
                                       "Disable partial cards to completely display card image and text whenever possible.",
                                       _buttonShowPartialCards);

            defaultTooltips.SetTooltip(this,
                                       null,
                                       "Card text visibility",
                                       _buttonShowText);

            defaultTooltips.SetTooltip(this,
                                       "Reset all filters",
                                       "Resets all search / filter controls to their default state " +
                                       "in order to begin new search from scratch.",
                                       _buttonResetFilters);

            defaultTooltips.SetTooltip(this,
                                       _countInputSubsystem.GetTooltipTitle,
                                       _countInputSubsystem.GetTooltipText,
                                       _countInputSubsystem.InputControl);

            defaultTooltips.SetCustomTooltip(_tooltipViewCards);
            defaultTooltips.SetCustomTooltip(_tooltipViewDeck);
        }
Exemple #30
0
        private void setFilterButtonTooltips(TooltipController defaultTooltips, TooltipController quickFilterTooltips)
        {
            setRegularTooltip(defaultTooltips, _filterAbility, "Filter by keyword abilities", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use TOP row to REQUIRE ALL checked keywords in a card.\r\n" +
                              "Use BOTTOM row to REQUIRE ANY checked keyword in a card.\r\n\r\n" +
                              "Keyword examples: Flying, First Strike, Haste, ...", true);
            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterAbility, this)
            {
                PreferHorizontalShift = true
            });

            setRegularTooltip(defaultTooltips, _filterCastKeyword, "Filter by CAST RELATED keyword abilities", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use TOP row to REQUIRE ALL checked keywords in a card.\r\n" +
                              "Use BOTTOM row to REQUIRE ANY checked keyword in a card.\r\n\r\n" +
                              "Keyword examples: Cascade, Flashback, Madness, ...", true);
            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterCastKeyword, this)
            {
                PreferHorizontalShift = true
            });

            setRegularTooltip(defaultTooltips, _filterType, "Filter by spell Type", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use BOTTOM row to PROHIBIT any UNCHECKED types in a card.\r\n" +
                              "Use TOP row to REQUIRE ALL checked types in a card.\r\n\r\n" +
                              "Example: to see all artifacts check artifact in TOP row.\r\n\r\n" +
                              "N/A means any Type different from values in this filter.", false);
            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterType, this));

            setRegularTooltip(defaultTooltips, _filterManager, "Filter Manager", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Filter manager selects between AND / OR mode or DISABLES the following filter sources:\r\n" +
                              "  * Filter buttons\r\n" +
                              "  * Search bar\r\n" +
                              "  * Legality filter\r\n" +
                              "  * Filter to cards present in your collection\r\n" +
                              "  * Filter to cards present in your deck\r\n\r\n" +
                              "Use TOP row set AND mode.\r\n" +
                              "Use BOTTOM row set OR mode.\r\n" +
                              "Uncheck the source in both rows to set DISABLED mode.", false);
            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterManager, this));

            setRegularTooltip(defaultTooltips, _filterRarity, "Filter by Rarity", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use LEFT row to PROHIBIT any UNCHECKED value.\r\n" +
                              "The card cannot have more than 1 Rarity value so there is no\r\n" +
                              "point in using the RIGHT row.\r\n\r\n" +
                              "N/A means any Rarity different from values in this filter.", false);
            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterRarity, this));

            setRegularTooltip(defaultTooltips, _filterManaAbility, "Filter by Mana symbol in card Text", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use RIGHT row to REQUIRE ALL checked values to be present in one card.\r\n" +
                              "Use mode selector above to switch the way LEFT row acts:\r\n" +
                              "  - mode: PROHIBIT UNCHECKED values\r\n" +
                              "  + mode: REQUIRE ANY checked value\r\n\r\n" +
                              "N/A means the card has NONE of the symbols from this filter.", false);
            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterManaAbility, this));

            setRegularTooltip(defaultTooltips, _filterManaCost, "Filter by Mana Cost", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use RIGHT row to REQUIRE ALL checked values to be present in one card.\r\n" +
                              "Use mode selector above to switch the way LEFT row acts:\r\n" +
                              "  - mode: PROHIBIT UNCHECKED values\r\n" +
                              "  + mode: REQUIRE ANY checked value\r\n\r\n" +
                              "N/A means the card has NONE of the symbols from this filter.", false);
            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterManaCost, this));

            setRegularTooltip(defaultTooltips, _filterGeneratedMana, "Filter by Generated Mana", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use RIGHT row to REQUIRE ALL checked values to be present in one card.\r\n" +
                              "Use LEFT row to REQUIRE ANY checked value", false);
            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterGeneratedMana, this));

            setRegularTooltip(defaultTooltips, _filterCmc, "Filter by Converted Mana Cost", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use LEFT row to REQUIRE ANY checked value\r\n" +
                              "The card cannot have more than 1 Converted Mana Cost value\r\n" +
                              "so there is NO point in using the RIGHT row.", false);

            setRegularTooltip(defaultTooltips, _filterLayout, "Filter by Layout", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use LEFT row to REQUIRE ANY checked value\r\n" +
                              "The card cannot have more than 1 Layout value\r\n" +
                              "so there is NO point in using the RIGHT row.", false);

            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterLayout, this));

            setRegularTooltip(defaultTooltips, _filterCardType, "Filter by Card Type", "Use Middle mouse click to RESET.\r\n\r\n" +
                              "Use LEFT row to REQUIRE ANY checked value\r\n" +
                              "The card cannot have more than 1 Card Type value\r\n" +
                              "so there is NO point in using the RIGHT row.", false);

            quickFilterTooltips.SetCustomTooltip(new QuickFilterTooltip(_filterCardType, this));
        }
Exemple #31
0
        private void setupTooltips()
        {
            TooltipController.SetTooltip(this,
                                         "Undo: Ctrl+Z, Alt+Left",
                                         "Click to undo your last action",
                                         _buttonUndo);

            TooltipController.SetTooltip(this,
                                         "Redo: Ctrl+Y, Alt+Right",
                                         "Click to repeat the action cancelled with undo",
                                         _buttonRedo);

            TooltipController.SetTooltip(this,
                                         "Deck statistics",
                                         "Opens a Pivot report window. Use it to view \r\n" +
                                         "mana curve, price breakdown, or create \r\n" +
                                         "a custom report by moving field captions between\r\n" +
                                         "Row, Column and Summary areas of grid.",
                                         _buttonStat);

            TooltipController.SetTooltip(this,
                                         "Print deck: Ctrl+P",
                                         "The print buttons doesn't actually print, instead\r\n" +
                                         "it creates images of cards by groups of 8\r\n" +
                                         "that can be printed on A4 paper.",
                                         _buttonPrint);

            TooltipController.SetTooltip(this,
                                         "Clear deck",
                                         "Use it to start creating a new deck from scratch",
                                         _buttonClear);

            TooltipController.SetTooltip(this,
                                         "Enable / disable tooltips",
                                         "Tooltips are helpful but also annoying.\r\n" +
                                         "Uncheck this button to disable tooltips.\r\n" +
                                         "\r\n" +
                                         "Tooltips on card text have selectable text. " +
                                         "They can be used to select a part of a long text not fitting into the field area.\r\n" +
                                         "\r\n" +
                                         "Hold Alt key to temporarily disable / enable tooltips.\r\n" +
                                         "\r\n" +
                                         "When selecting text in a small field disabling tooltip by holding Alt key helps avoid distraction from tooltips.\r\n" +
                                         "\r\n" +
                                         "Temporarily enabling tooltip by holding Alt key helps to see one particular tooltip for a very large " +
                                         "text field, e.g. some long Rulings, without enabling tooltips in general.",
                                         _buttonTooltips);

            TooltipController.SetTooltip(this,
                                         "Show / hide filter panels",
                                         "filter panels are located on top and right edges of the window.",
                                         _buttonFilterPanels);

            TooltipController.SetTooltip(this,
                                         "Update",
                                         "Shows a window where you can\r\n" +
                                         "  * Check for a new version of Mtgdb.Gui\r\n" +
                                         "  * Download the most recent cards database from Mtgjson.com\r\n" +
                                         "  * Download card images\r\n" +
                                         "  * Download artworks",
                                         _buttonDownload);

            TooltipController.SetTooltip(this,
                                         "Advanced settings",
                                         "Opens configuration file.\r\n" +
                                         "Use it to tell the program where to find your custom card images or tweak some other settings.\r\n" +
                                         "\r\n" +
                                         "Configuration file is opened by whatever application you have associated with *.xml files. " +
                                         "If it's Internet Explorer, you need to assign *.xml extension to a text editor instead, " +
                                         "because Internet Explorer only displays the file without allowing to edit." +
                                         "I recommend using an editor with XML syntax highlighting e.g. Notepad++.\r\n" +
                                         "\r\n" +
                                         "To apply your changes save the modified configuration file and restart the program.",
                                         _buttonConfig
                                         );

            TooltipController.SetTooltip(this,
                                         "Open new window",
                                         "You can drag-n-drop Cards and Tabs between windows.",
                                         _buttonOpenWindow);

            var tabHeadersTooltip = new TabHeadersTooltip(_tabs, this);

            tabHeadersTooltip.SubscribeToEvents();

            TooltipController.SetCustomTooltip(tabHeadersTooltip);

            Load    += loadTooltips;
            Closing += closeTooltips;
        }