Exemple #1
0
 public override bool IsCollisionCircleCorrection(GameVector2 _pos, int _radius, out GameVector2 _amend)
 {
     return(ToolGameVector.CollideCircleAndPolygon(_pos, _radius, vertexsCon, normalDir, out _amend));
 }
Exemple #2
0
 public override bool IsCollisionCircle(GameVector2 _pos, int _radius)
 {
     return(ToolGameVector.CollideCircleAndPolygon(_pos, _radius, vertexsCon, normalDir));
 }