public void UI_SelectFire(Tile id) { if (id.Target()) { UIManager.setEnemyUI(AI.EnemyOnTile(id.ID).GetComponent<Enemy>()); Board.buildAccept(id.ID); cam.mode = CameraControl.SelectedMode.AcceptFire; cam.selectedTile = id.ID; } }
public void UI_SelectFire(Tile id) { if (id.Target()) { UIManager.setEnemyUI(AI.EnemyOnTile(id.ID).GetComponent<Enemy>()); Board.buildAccept(id.ID); cam.mode = CameraControl.SelectedMode.AcceptFire; cam.selectedTile = id.ID; } }